Mark Agne

(Programmer)

Starting at Pixel Press in 2014, with a couple years at Graphite Lab along the way, I've been making video games professionally in St. Louis for nearly 10 years. Using Unity, I've mainly worked on gameplay and rendering systems, UX/UI, engine tools, and markerless AR systems for the Bloxels physical product.

Shipped Games

Skills (Unrequited)

Here's a collection of relics from my often musical and sometimes arty past. I do love to draw, but don't put myself to the task often. On the other hand, since I first picked up a guitar, making music has been a constant for these past twenty some-odd years. One of these days I'll put this ever-expanding pile of pedals and studio gear to work and replace this Soundcloud link with a fancy Bandcamp one.